Here we are with the last part of our Bat-stravaganza.
I hope all of you had a relaxing, stress-free weekend. Ours was, eh, better than the weekend before, although it certainly didn’t start off looking like it would be.
But you’re not here for a weekend update, are you?
Oh! And lest you haven’t noticed, which, if you haven’t, then I’m sorry, but I’ve managed to update the layout of the site a bit, to make it easier to read, and much easier to navigate. Not everything is up and running as effortlessly as I’d like it to be yet, but bear with me…I’m still working out the kinks.
When last we left our Broody!Bat, he had just let the vixenish Cat fling herself from his boat to escape, while Robin looked on in hopeless befuddlement. Fast forward to now, where it appears there’s about to be another go-round with one Criminal!Clown:
Jailbird!Joker isn’t content with sitting behind bars, so he decides to do a little creative dentistry:
At Wayne mansion, Young!Dick and Brucie are just finishing up a little one-on-one training time when a newsflash interrupts with an important announcement:
Meanwhile, in a deserted cemetery, Stealth!Joker regains access to his underground lab to begin plotting a fresh round of crimes. Having not learned from his previous caper, he goes right back to what he did before, announcing his crime on the radio before he commits it. This time, he’s targeting the police Chief!Chalmers.
Naturally, the police are rather aghast at the whole situation, the chief himself unable to believe that Joker would be so brazen. And yet, what do they do?
Unfortunately, the answer is no as the Chief gets a phone call just as the clock strikes dead-o-clock:
Lucky for him, the police are already there to solve the mystery:
Chief!Chalmers takes a dirt nap as the Joker’s crime wave spreads across the city as he steals art and jewels. But it’s not enough. No, there’s something bigger out there, something more worth stealing:
Again, the police station themselves at the museum to “protect” the necklace:
Eight on the dot, Joker emerges from the Mummy case he’d been hiding in to gas the cops and steal the necklace:
Surprised!Joker looks up just in time to see Batsy rushing him from the shadows, but like the time before, he goes down swinging:
Not content to beat the crap out of Batsy, Joker heads for …
And delivers a glancing blow to Batsy’s head:
Jovial!Joker won’t be able to finish the job, however, as he hears people coming and doesn’t want anyone to see him. He snatches the necklace and takes off, leaving an unconscious Batman sprawled on the museum floor.
But Batsy isn’t ready for jail OR exposure yet:
He flees out a window and is gone, leaving the police to clean up the mess. Meanwhile, the ineptitude of the police has the people up in arms. One in particular, Edgar Martin, has started making speeches all over the city calling for reform. The Joker, naturally, is annoyed:
He announces his intentions (again) and the police crowd into the house (again):
Martin decides to unwind by playing a little solitaire. On a deck of cards. That have randomly appeared on his table.
He sits down, shuffles, and cuts himself on the card edges. But it’s not until he starts laying out the cards that he’s finally slapped with the clue-by-four waiting in the wings:
Aaaaand again, Joker manages to kill his intended victim in a room full of cops, and it’s not until the vic is clearly dead that the boys in blue figure it out:
The next day, Brucie visits his good friend Commish!Gordon. Gordon is concerned that they’ll be calling in the Batman to solve the case, and Bruce agrees that’d be bad, but he has a plan!
The next day, talk of the Fire!Ruby is plastered all over the newspaper:
Of course, we quickly learn that Brucie was right:
He takes the bait, or, as the panel suggests, nibbles at it:
He walks RIGHT into the trap, finding himself circled by cops in masks, but the Joker surprises them by switching from Joker Venom to plain ol’ bullets. Something they were totally unprepared for. He makes it to the roof to get away, but finds himself being tailed by a certain brightly-costumed boychild.
Robin manages to grab a flagpole before hitting the ground and Joker goes outside to investigate, finding the Boy!Blunder dangling. He aims his gun at Robin, and Batman appears to stop him:
Joker shifts position to take out Batsy:
Of course, at that moment, Robin’s pole breaks and he plummets down, bouncing off a conveniently placed awning and onto Joker, knocking the gun from his hand. Batman steps in:
Ever the resourceful baddie, Joker pulls a knife, intent on killing Batsy:
As expected, Dying!Joker’s reaction of disbelief quickly turns to amusement at the situation:
Obvious!Robin points out the obvious:
They’re interrupted by a couple of GCPD who stumble on the scene. Batsy and Co. flee, letting them take over the “handling of the dead criminal” situation. One of the cops recognizes Dead!Joker and calls for an ambulance:
And that ends this quartet of Batsy goodness! Next week, we’ll be back with the DC Comics we left off on. Until then:
~Go Team Batsy!